02. Compute, Network & Cloud Infrastructure
Orchestrating massive GPU clusters with non-blocking RDMA fabrics, high-throughput checkpoint storage, and scalable cloud scheduling.
2.1 AI Cluster Engineering & GPU Fleet Operations
10K+ GPU supercomputing clusters, rack-scale topologies, rail-optimized networks, DCGM telemetry, MIG partitioning, and automated fleet self-healing.
10K+ GPU SuperPOD Clusters & Topologies
Rack-scale GPU systems, non-blocking fat-tree fabrics, rail-optimized network design, fault-domain isolation, and 10K+ GPU scaling efficiency optimization.
GPU Fleet Operations & Node Health Automation
NVIDIA DCGM continuous telemetry, Multi-Instance GPU (MIG) slicing, bare-metal provisioning, firmware lifecycle automation, and self-healing node drain pipelines.
2.2 AI Fabric, Interconnect & Optical Networking
NVLink/NVSwitch fabrics, InfiniBand NDR/XDR, RoCEv2 lossless Ethernet, PFC/ECN congestion control, NCCL collectives tuning, and 800G/1.6T high-speed optics.
NVLink & InfiniBand / RoCE RDMA Fabrics
1.8TB/s inter-GPU NVLink, cross-node zero-copy RDMA, Priority Flow Control (PFC), ECN/DCQCN congestion control, NCCL collective tuning, and DPU/SmartNIC hardware offloading.
800G/1.6T Optics & Network Telemetry
800G/1.6T high-density optical transceivers (OSFP/QSFP-DD), Co-Packaged Optics (CPO), silicon photonics, In-band Network Telemetry (INT), and real-time BER link quality monitoring.
2.3 AI Data Plane, Storage & Checkpointing
Lustre, GPFS, Weka, VAST Data DASE flash architecture, NVMe-oF, GPUDirect Storage (GDS), and sub-minute multi-TB checkpoint persistence.
Parallel File Systems & Distributed Storage
High-concurrency parallel training I/O: Lustre, IBM GPFS (Storage Scale), Weka filesystem, VAST Data DASE architecture, NVMe-oF, and horizontal POSIX metadata scaling.
GPUDirect Storage, Tiering & Checkpoint IO
NVIDIA GPUDirect Storage (GDS direct-to-GPU IO), multi-tier caching (DRAM/NVMe/Object), sub-minute multi-TB checkpointing, and non-blocking asynchronous persistence pipelines.
2.4 GPU Scheduling, Multi-tenancy & Cloud Control Plane
Kubernetes (GPU Operator/Kueue/Volcano), Slurm batch queues, Ray distributed execution, Gang scheduling, MIG multi-tenancy, and FinOps GPU cost governance.
Kubernetes & Slurm GPU Scheduling & Orchestration
NVIDIA GPU Operator automated management, Kueue/Volcano batch queues, Slurm HPC workload management, Gang scheduling, and topology-aware GPU placement.
Ray Distributed Execution, Multi-Tenancy & FinOps
Ray Core / KubeRay elastic execution graphs, Run:ai dynamic pooling, MIG hardware partitioning, Fair-share quotas, and Spot/preemptible FinOps cost optimization.