Sora-Style Video World Models & 3D Spacetime Latent Patch Architectures transition generative models from static 2D images into interactive physical World Simulators understanding geometry, temporal continuity, and physical dynamics; the 3 architectural pillars include: 1) 3D Spacetime Video Compression VAE: compressing variable-resolution, variable-duration video tensors
(T×H×W×C) across both spatial and temporal axes into a unified compact latent manifold; 2) 3D Spacetime Patches: slicing 3D latents into spacetime spacetime patch cubes (
2×16×16), flattening them into token sequences processed by standard Diffusion Transformers (DiT); 3) Emergence of World Simulators: scaling compute and data induces emergent 3D camera parallax coherence, object permanence during occlusions, and intuitive physics simulation.