A world model parameterized by
ϕ learns the environment's transition and reward distribution
Pϕ(s′,r∣s,a): given state
s and action
a, predict next state
s′ and immediate reward
r. Training is maximum likelihood estimation (MLE):
ϕmaxE(s,a,r,s′)∼D[logPϕ(s′,r∣s,a)]
with
D the collected real interaction dataset. Once learned, the model substitutes for the environment to generate 'imagined rollouts', reusing each real sample for many simulated updates and plans.