1.
MAPPO: multi-agent PPO. Actors keep the policy-gradient clipped objective
∇θiJi=E[∇θilogπθi(ai∣oi)A^i], but a
shared centralized Critic Vϕ(s) takes the global state, and the advantage
A^i=ri+γVϕ(s′)−Vϕ(s) is computed from global information, strongly reducing non-stationarity bias; homogeneous agents often use
parameter sharing (one network + one-hot identity), greatly improving sample efficiency;
2.
MADDPG: a centralized extension of DDPG. Each agent has a
centralized Critic Qiμ(s,a1,…,aN) (taking all agents' actions, which freezes the environment dynamics given the joint action) while its Actor
μi(oi) executes with local observations only; during training, opponents' actions are estimated via fitted importance sampling of their policies to mitigate non-stationarity;
3.
Core challenges and mitigations: non-stationarity (targets drift with opponents' policies) → CTDE/opponent modeling; credit assignment (team rewards are hard to attribute) → difference rewards
ri=R−R−i, entropy incentives; joint action space growing exponentially in
N → value decomposition (VDN/QMIX), role/hierarchy structure.