Dreamer learns a world model from pixel observations with an RSSM (Recurrent State-Space Model) and trains the policy in latent imagination. The RSSM latent state has two paths:
① deterministic path:
ht=f(ht−1,zt−1,at−1) — a recurrent network integrating history;② stochastic path:
zt∼q(zt∣ht,ot) — a stochastic latent variable encoding the current observation;
reconstruction heads:
o^t=o(ht,zt) (reconstruct observation) and
r^t=r(ht,zt) (predict reward).